Resident Evil 5 also known as Biohazard 5 is a downloadable single-player and co-op third-person shooter with zombies. Though Resident Evil didn’t invent the survival horror genre, it did much to popularize it and transform it into one of the largest, most important segments of the video games business today.
How do you follow up one of the most successful entries in a long-running series?
If you’re Resident Evil 5, you add more of everything that made the fourth installment so great.
The only problem with that is that Resident Evil 5, in terms of setting, tone, and even basic gameplay setup, is a vastly different beast than Resident Evil 4. Then again, Resident Evil 4 itself was quite different from previous games in the RE oeuvre.
While many point to the fourth game as the turning point for when Resident Evil became action-heavy, it was actually the fifth game that brought this reality to the fore.
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Resident Evil 5 Review
Developed and published by Capcom and released in 2009, Resident Evil 5 was both a single-player and multiplayer game.
Though some of the offshoots of the RE titles had experimented with multiplayer, none of them had made it a potential core gameplay feature. Not only is Resident Evil 5 the first RE game built from the ground up for this kind of gameplay but also makes it easy to do.
For better or worse, this is much of the novelty of Resident Evil 5.
Assuming the roles of Bioterrorism Security Assessment Alliance (BSAA) agents Chris Redfield and Sheva Alomar in Kijuju, a madmade-upgion of Africa, the player undertakes the typical Resident Evil fare sans an overt horror theme.
The mind-controlled villagers in Kijuju are not like the zombies of old and it takes some time for the game to work up to its traditional fare.
This could be a bit off putting for longtime fans of the series but most importantly because it marks a break from relying upon horror to establish the mood of the game.
The two-player cooperative play might remind gamers, at first glance, of Resident Evil 0 but te set up in this game is quite different.
Two players can not only play simultaneously but have to advance at the same rate. Two-player cooperative gameplay is accomplished through a split-screen mode or another option is through online multiplayer.
In Resident Evil 0 (2002) the partner gameplay was intermittent and mainly revolved around puzzle solving. Resident Evil 5 replaces this with action and mayhem. A welcome change but one that can make for a chaotic and confusing gaming environment.
The game’s producer, Jun Takeuchi, had previously worked on the Japanese feudal demon romp Onimusha which is itself a more action-oriented variant on the Resident Evil formula.
Another major change it the overall graphical presentation in Resident Evil 5.
Previous entries have often relied upon dark, shadowy environments while RE 5 tosses that out of the window and variates environments from the aforementioned typical fare to bright, outside scenes. Offering a level of detail beyond that found in RE 4, Resident Evil 5 is graphically impressive and conveys much of its in-game narrative through this engine.