Computer strategy games are the productions in which the tactical thinking and planning skills are usually required to achieve victory. This type of games is geared towards slow play where every player’s decision has a big impact on the economic or tactical situation. In the strategy games, we often are the helm of a state, the colony, the city or an army. Our goal is to lead the people we have been entrusted with to victory.
The first games that could be treated as the representatives of the genre of strategy games are such titles as Civilization, The Settlers, Command & Conquer or Starcraft. Each of these games offered a slightly different gameplay, but at the heart, they required strategic thinking in order to provide for the people we ruled and to defeat all the opponents on the map.
In principle, strategic games can be divided into those that are played in real time and those that have a turn-based system. A representative of the first type is, for example, the previously mentioned Command & Conquer series. We control a large army, and every decision we take is executed immediately. An example of a turn-based game is Heroes of Might and Magic. During our turn, we can move only for a certain distance and make an allowed number of decisions. Then the other player or computer AI takes the turn while we wait. Such a solution allows for more opportunities for strategic planning and it is reminiscent of chess duels.
As Starcraft II shows, strategic games are also ideal for online battles. Replacing a computer opponent with a real one makes the game more difficult and significantly increases the level of unpredictability. E-sport tournaments bring thousands of spectators to watch real-time strategy gamers compete.