Racing games are a genre that has been in electronic entertainment practically ever since. As soon as the first games were created, soon there appeared titles that contained racing elements. The history of racing games starts with simple Micro Machines from the 8-bit consoles and continues to witness super-realistic Forza Horizon. These productions have come a long way in evolution and gave birth to different subgenres of racing games.
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The Driving Model
Initially, the driving model of games of this type was a pure arcade one. The car was like a miniature matchbox, and the driving experience was far from being a simulator. With the passing of years and the development of gaming hardware, the genre of racing games has developed to produce simulation games that faithfully render the driving model. Alongside the players could enjoy the arcade titles which offered a much easier driving model and a lot more accessible experience. Racing simulators, often require players to use dedicated equipment: a hardware steering wheel and pedals that allow the player to feel like a real driver. The arcade games are set up to provide furious action gameplay combined with unreal speeds. A good example of racing simulation is the Gran Turismo series, where the players are able to move on closed routes where they can train their our skills. The series which was always focused on the arcade driving model was, on the other hand, Need for Speed.
In addition to the driving model, racing games can be divided into those that take place in the open worlds as well as those where the player can only move on predetermined routes. In the case of the first games, their settings are vast urban and suburban areas, and the races take place directly in the streets, often with heavy traffic. The other type of racing games is aimed at the professionals, and the racing tracks are often modeled after the real ones.