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Roguelike games constitute a genre that has been in development for many years. For some time it has been forgotten, but in recent years it has been experiencing a real renaissance. The prototype and progenitor of the genre was Rogue – the game which was released in 1980. Its main assumptions were: moving around the locations that consisted of long corridors, killing monsters and collecting equipment. The idea for this game was based on the famous Dungeons & Dragons pen and paper RPG series. This title initiated the whole family of games, later named Roguelike.
The original Rogue game from 1980
Although games of this genre have been created since the 1980s, the Roguelike titles, have been somewhat forgotten by the players. The new ear for this RPG subgenre started with the indie games revolution when a new generation of bedroom programmers began to base their productions on the old, proven schemes.
The main features of the Roguelike game world are:
randomness – locations are generated from scratch each time,
turn based game – the player can make a certain number of moves during a turn,
simplified graphic design – the game are often presented in a very conventional way,
unequal level of difficulty – it often happens that you will find very strong objects already at the start of the game, at other times you will not find them at all,
permanent death mode – the death of your character ends the game.
Oftentimes the Roguelike games are the productions that can be said to be AAA titles.
Roguelike games often enter the pop culture and become an inspiration for new cult games as it was in the case of Diablo. The important titles in this genre are:
Angband, inspired by Tolkien’s mythology,
Ancient Domains of Mystery, in which the player’s goal is to save the mystical land of Ancardia from the forces of evil,
and Dwarf Fortress in which the player manages a fantastic settlement of dwarves.
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